A well-timed counter can further add to the damage dealt. At the beginning of the attack, there is a moment where you can perform a Guard. (Wirebug Gauge recovery speed: Fast) While holding, press (Wirebug Gauge cost: 2)Ī jumping Wirebug attack that uses your shield to uppercut your target. Any incoming attack can be negated while the weapon is spinning. Pressing while sliding changes the attack to a Jumping Rising Slash.Ī multi-stage attack using a Wirebug's silk to spin the weapon around. Draw weapon while on the ground + while on the ground If the first attack connects, the next move automatically becomes a Scaling Slash. Successfully landing the first hit or inputting the necessary command while sliding allows for a follow-up jumping attack. The slide maneuver reaches far, but lacks the ability to turn. Draw weapon while on the ground + with your weapon unsheathed (while on the ground)Ī sliding attack that slashes the target twice. A quick and effective action that negates staggering and knockbacks. after a Shield AttackĪ drawn attack where you perform a downward slash while stepping forward. The Drill Slash is a multi-hit attack with tremendous potential when combined with an elemental weapon. after a Shield AttackĪ derivative of the Shield Slam. A direct hit to the head, however, may open up more opportunities. A melee attack using nothing but a shield. after Spirit Blade II (Requires Spirit Gauge)Ī derivative of the Shield Slam. Difficult to use, but has enough power to make up for this shortfall. A Spirit Blade combo belonging to an offshoot combat style. after Spirit Blade II (Requires Spirit Gauge)Ĭhanges into a Spirit Blade on its third strike and onwards. Easy to hit the target while damaging any other enemies close by. Follows from a Spirit Blade III into a Spirit Roundslash. (Wirebug Gauge recovery speed: Slow) While holding, press (Wirebug Gauge cost: 1)Ĭhanges into a Spirit Blade on its third strike and onwards. The hit causes multiple lacerations over time, inducing additional damage. Holding during this move leads into a Spirit Helm Breaker, which can be executed at any height by pressing or while plunging.Ī whirlwind-like attack, dashing and slicing past the target with a Wirebug. (Wirebug Gauge recovery speed: Medium) While holding, press (Wirebug Gauge cost: 1) A successful attack leads into a Plunging Thrust. The Plunging Thrust increases Spirit Gauge, while the Spirit Helm Breaker reduces the Spirit Gauge by one level. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. Draw weapon while on the groundĪ quick Wirebug-induced jump kick. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. As you move forward, you're able to absorb a hit while attacking. Draw weapon while on the groundĪ drawn attack that unleashes a vertical then horizontal slash. The blade takes a vertical path, making it a useful technique when aiming up high. + after a Strong Charged Slash At the moment of attack, the direction of the attack can be changed with. While it does not match the power of a True Charged Slash, receiving damage while the weapon is drawn sparks a flame in the user's heart, strengthening their attack. + after a Strong Charged SlashĪ strike from a unique stance. By striking the monster's softer weak spot with the first strike, the second strike deals additional damage. (Wirebug Gauge recovery speed: Medium) While holding, press (Wirebug Gauge cost: 1)Ī devastating Charged Slash attack delivering extensive damage, striking twice by making a large swing with the weapon. Also allows you to withstand knockdown attacks by hardening your body as you dash forth. (Wirebug Gauge recovery speed: Fast) While holding, press (Wirebug Gauge cost: 2) After an attack connects, follow-up with or while in midair for a powerful charged attack.Ī technique using a Wirebug to dash forward, and deliver a Strong Charged Slash. If the attack connects, the hunter bounces upward and transitions directly into the next Charged Slash attack, forming the crux of this attack. while chargingĪ daring aerial attack, using a Wirebug to fly up for a hefty Roundslash. A successful Guard can be followed up with a powerful Charged Attack. More cumbersome than your standard tackle, but strong and allows you to guard. A forward-dashing attack using the flat side of the blade.
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